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Table 3 All simulation results

From: An analysis of the acquisition of a monetary function by cryptocurrency using a multi-agent simulation model

No.

Category

Case

Number of trials when both the cryptocurrency and the fiat money become a currency

Number of trials in which only the cryptocurrency becomes a currency

Average view of cryptocurrency during the period in which it is a currency

Average view of fiat money during the period in which it is a currency

SC-1

Standard case

Cryptocurrency good is distributed to 50 people at turn 3001. No introduction of the cryptocurrency agent.

0

0

–

0.61

SC-2

Standard case

Cryptocurrency agent is introduced at turn 3001.

0

0

–

0.61

SC-3

Standard case

Rarity threshold is set to 25, and the cryptocurrency agent is introduced at turn 3001.

0

0

-

0.61

SC-4

Standard case

Rarity threshold is set to 2, and the cryptocurrency agent is introduced at turn 3001.

0

0

–

0.61

1-A

Introduction of the cryptocurrency payments case

Cryptocurrency is not selected as a utility (no cryptocurrency agent), 1 unit is distributed to 50 people, all 50 people demand the cryptocurrency, and the view of 50 people is increased.

30

0

0.40

0.40

1-A-2

Introduction of the cryptocurrency payments case

Cryptocurrency can be selected as a utility (with the cryptocurrency agent), 1 unit is distributed to 50 people, all 50 people demand the cryptocurrency, and the view of 50 people is increased.

19

0

0.15

0.55

1-B

Introduction of the cryptocurrency payments case

Cryptocurrency is not selected as a utility (no cryptocurrency agent), 1 unit is distributed to 50 people, 5 out of 50 people demand the cryptocurrency, and the view of 25 people is increased.

0

0

-

0.61

1-C

Introduction of the cryptocurrency payments case

Cryptocurrency is not selected as a utility (no cryptocurrency agent), 1 unit is distributed to 50 people, 5 out of 50 people demand the cryptocurrency, and the view of 40 people is increased

15

0

0.39

0.51

1-D

Introduction of the cryptocurrency payments case

Cryptocurrency is not selected as a utility (no cryptocurrency agent), 1 unit is distributed to 50 people, 10 out of 50 people demand the cryptocurrency, and the view of 25 people is increased

30

0

0.39

0.40

1-E

Introduction of the cryptocurrency payments case

Cryptocurrency is not selected as a utility (no cryptocurrency agent), 1 unit is distributed to 50 people, 10 out of 50 people demand the cryptocurrency, and the view of 40 people is increased

30

0

0.39

0.40

2-A

Airdrop case

Cryptocurrency can be selected as a utility (with the cryptocurrency agent) and 1 unit is distributed to one specific person each turn

0

30

0.57

-

2-A-2

Airdrop case

Cryptocurrency is not selected as a utility (no cryptocurrency agent) and 1 unit is distributed to one specific person each turn

0

0

-

0.61

2-B

Airdrop case

Cryptocurrency can be selected as a utility (with the cryptocurrency agent) and 1 unit is distributed to a random person each turn

0

0

–

0.61

2-C

Airdrop case

Cryptocurrency can be selected as a utility (with the cryptocurrency agent) and 1000 units are distributed to one person at turn 3001.

3

0

0.14

0.60

2-D

Airdrop case

Cryptocurrency can be selected as a utility (with the cryptocurrency agent) and 1000 units are distributed to 25 persons at turn 3001

5

0

0.13

0.59

2-E

Airdrop case

Cryptocurrency can be selected as a utility (with the cryptocurrency agent) and 1000 units are distributed to 50 persons at turn 3001

14

0

0.14

0.57

2-F

Airdrop case

Rarity threshold is set to 25, cryptocurrency can be selected as a utility (with the cryptocurrency agent), and 1 unit is distributed to one specific person each turn

0

0

–

0.60

2-G

Airdrop case

Rarity threshold is set to 25, cryptocurrency can be selected as a utility (with the cryptocurrency agent), and 1 unit is distributed to a specific person each turn only when the total number is within the rarity threshold

2

28

0.82

0.39

2-H

Airdrop case

Rarity threshold is set to 2, cryptocurrency can be selected as a utility (with the cryptocurrency agent), and 1 unit is distributed to one specific person each turn.

0

0

–

0.61

2-I

Airdrop case

Rarity threshold is set to 2, cryptocurrency can be selected as a utility (with the cryptocurrency agent), and 1 unit is distributed to one specific person each turn only when total number is within the rarity threshold

0

0

–

0.61

  1. 30 simulation trials are conducted for each case